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20 Commits

Author SHA1 Message Date
sheldonmlee 31f9ddfe9f Implement queue system to display peers broadcasting 2024-11-17 21:15:44 +08:00
sheldonmlee 78fc1bc43c Draw texture with empty text on init 2024-11-16 19:07:19 +08:00
sheldonmlee 797689ae27 Add exponential backoff to logging 2024-11-12 19:22:55 +08:00
sheldonmlee 351d600eba NULL pointer after free 2024-11-09 15:14:22 +08:00
sheldonmlee 19cb656254 Remove example test code 2024-11-08 22:49:22 +08:00
sheldonmlee 1d30dba681 Refactor texture code + start splitting networking into threads. 2024-11-08 22:46:33 +08:00
sheldonmlee 759a99edcf Uncomment return and don't close peer socket if created 2024-11-05 20:59:11 +08:00
sheldonmlee 9114ea6691 Implement basic UDP broadcast/discovery 2024-11-05 00:57:12 +08:00
sheldonmlee 1b5e58d95a Update function names + use new function 2024-11-04 23:11:42 +08:00
sheldonmlee ebc1a4e1ac Move SDL_CloseAudioDevice() audio.c + rename audio device pause
function.
2024-11-04 22:40:48 +08:00
sheldonmlee c7b35b705d Refactor and move more audio specific code to audio.c 2024-10-20 22:13:11 +08:00
sheldonmlee 9a5486c03c Update log statements 2024-10-17 03:16:41 +08:00
sheldonmlee f9cf93eaee Update logging to also print to stdout + replace printf to logging. 2024-10-15 01:36:02 +08:00
sheldonmlee 988bc52e57 Change const to #define + cleanup 2024-10-13 23:03:27 +08:00
sheldonmlee 64195dd5a9 Refactor audio and texture into own files 2024-10-13 22:43:33 +08:00
sheldonmlee 92d3e150cb Better manage devices/memory management 2024-10-13 14:06:35 +08:00
sheldonmlee 9a0003059d Update .gitignore 2024-10-13 14:04:57 +08:00
sheldonmlee e4895439fa Clean up and update audiotest.c 2024-10-11 03:32:15 +08:00
sheldonmlee 2ef08b6b1b Audio record and playback now works + removed comments
Fixed by moving SDL_AudioSpec definition to init() function.
2024-10-10 23:32:22 +08:00
sheldonmlee ba14ddaf04 Add example code 2024-10-10 23:30:03 +08:00
16 changed files with 834 additions and 1085 deletions
+1
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@@ -1,5 +1,6 @@
obj/ obj/
main main
test
*.out *.out
logfile.txt logfile.txt
+144
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@@ -0,0 +1,144 @@
#include "audio.h"
#include "log.h"
#include <SDL2/SDL.h>
static SDL_AudioSpec recording_spec;
static SDL_AudioSpec playback_spec;
static SDL_AudioSpec received_recording_spec;
static SDL_AudioSpec received_playback_spec;
void audio_recording_callback(void* userdata, uint8_t* stream, int len);
void audio_playback_callback(void* userdata, uint8_t* stream, int len);
int audio_init(audio_state* state)
{
state->recording_device_id = 0;
state->playback_device_id = 0;
SDL_zero(recording_spec);
recording_spec.freq = 44100;
recording_spec.format = AUDIO_S32;
recording_spec.channels = 2;
recording_spec.samples = 4096;
recording_spec.callback = audio_recording_callback;
recording_spec.userdata = state;
SDL_zero(playback_spec);
playback_spec.freq = 44100;
playback_spec.format = AUDIO_S32;
playback_spec.channels = 2;
playback_spec.samples = 4096;
playback_spec.callback = audio_playback_callback;
playback_spec.userdata = state;
state->recording_buffer = NULL;
state->recording_buffer_size = 0;
state->recording_buffer_position = 0;
return 1;
}
int audio_recording_init(audio_state* state, int index)
{
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
log_message(LOG_INFO, "Recording Device: %s", SDL_GetAudioDeviceName(index, 1));
if (!device_id) {
log_message(LOG_INFO, "Failed to open recording device! SDL Error: %s", SDL_GetError());
return 0;
}
state->recording_device_id = device_id;
unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
state->recording_buffer_size = MAX_RECORDING_SECONDS * bytes_per_second;
if (state->recording_buffer) free(state->recording_buffer);
state->recording_buffer = malloc(state->recording_buffer_size);
memset(state->recording_buffer, 0, state->recording_buffer_size);
return 1;
}
void audio_destroy(audio_state* state)
{
free(state->recording_buffer);
SDL_CloseAudioDevice(state->recording_device_id);
SDL_CloseAudioDevice(state->playback_device_id);
}
int audio_playback_init(audio_state* state)
{
if (!state->recording_buffer) {
log_message(LOG_INFO, "Audio buffer not initialized");
return 0;
}
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (!device_id) {
log_message(LOG_INFO, "Failed to open playback device! SDL Error: %s", SDL_GetError());
return 0;
}
state->playback_device_id = device_id;
return 1;
}
void audio_device_pause(audio_state* state, int is_recording, int is_pause)
{
int device_id = is_recording ? state->recording_device_id : state->playback_device_id;
SDL_PauseAudioDevice(device_id, is_pause);
}
void audio_device_close(audio_state* state, int is_recording)
{
int device_id = is_recording ? state->recording_device_id : state->playback_device_id;
SDL_CloseAudioDevice(device_id);
}
void audio_buffer_reset(audio_state* state)
{
memset(state->recording_buffer, 0, state->recording_buffer_size);
}
void audio_recording_callback(void* userdata, uint8_t* stream, int len)
{
audio_state* state = userdata;
int space_left = state->recording_buffer_size - state->recording_buffer_position;
if (space_left <= 0) {
log_message(LOG_INFO, "Stopping recording ID: %i", state->recording_device_id);
SDL_PauseAudioDevice(state->recording_device_id, 1);
return;
}
if (len > space_left) {
len = space_left;
}
memcpy(&state->recording_buffer[state->recording_buffer_position], stream, len);
state->recording_buffer_position += len;
log_message(LOG_INFO, "Record pos: %u/%u (%u)", state->recording_buffer_position, state->recording_buffer_size, len);
}
void audio_playback_callback(void* userdata, uint8_t* stream, int len)
{
audio_state* state = userdata;
int space_left = state->recording_buffer_size - state->recording_buffer_position;
if (space_left <= 0) {
log_message(LOG_INFO, "Stopping playback ID: %i", state->recording_device_id);
SDL_PauseAudioDevice(state->playback_device_id, 1);
return;
}
if (len > space_left) {
len = space_left;
}
memcpy(stream, &state->recording_buffer[state->recording_buffer_position], len);
state->recording_buffer_position += len;
log_message(LOG_INFO, "Playback pos: %u/%u (%u)", state->recording_buffer_position, state->recording_buffer_size, len);
}
+23
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@@ -0,0 +1,23 @@
#ifndef AUDIO_H
#define AUDIO_H
#include <stdint.h>
#define MAX_RECORDING_SECONDS 2
typedef struct audio_state {
int recording_device_id;
int playback_device_id;
uint8_t* recording_buffer;
unsigned int recording_buffer_size;
unsigned int recording_buffer_position;
} audio_state;
int audio_init(audio_state* state);
void audio_destroy(audio_state* state);
int audio_recording_init(audio_state* state, int index);
int audio_playback_init(audio_state* state);
void audio_device_pause(audio_state* state, int is_recording, int pause);
void audio_device_close(audio_state* state, int is_recording);
void audio_buffer_reset(audio_state* state);
#endif
-1
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@@ -1 +0,0 @@
Some code here is from ChatGPT
-517
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@@ -1,517 +0,0 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include "log.h"
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int MAX_RECORDING_DEVICES = 10;
const int MAX_RECORDING_SECONDS = 1;
const int RECORDING_BUFFER_SECONDS = MAX_RECORDING_SECONDS + 1;
/*
* Application
*/
int init();
void destroy();
int select_device(SDL_KeyboardEvent* key_event, int max_index);
typedef enum {
SELECTING_DEVICE,
RECORDING,
RECORDED,
PLAYBACK,
} application_state;
typedef struct {
application_state application_state;
int device_index;
int recording_device_id;
int playback_device_id;
} state;
void application_state_to_string(application_state state, char* string);
/*
* Visual
*/
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
TTF_Font* global_font = NULL;
typedef struct {
SDL_Texture* texture;
int width;
int height;
} text_texture;
int text_texture_init(text_texture* text_texture);
int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_free(text_texture* text_texture);
/*
* Audio
*/
int num_devices = 0;
SDL_AudioSpec* recording_spec;
SDL_AudioSpec* playback_spec;
SDL_AudioSpec* received_recording_spec;
SDL_AudioSpec* received_playback_spec;
Uint8* recording_buffer = NULL;
unsigned int recording_buffer_size = 0;
unsigned int recording_buffer_position = 0;
unsigned int recording_buffer_position_max = 0;
SDL_AudioDeviceID audio_recording_init(int index, void* userdata);
SDL_AudioDeviceID audio_playback_init(void* userdata);
void audio_buffer_destroy();
void audio_recording_callback( void* userdata, Uint8* stream, int len );
void audio_playback_callback( void* userdata, Uint8* stream, int len );
void handle_input(SDL_Event* event, state* state);
void handle_task(state* state);
int main(int argc, char* argv[])
{
if (!init()) return 1;
num_devices = SDL_GetNumAudioDevices(1);
printf("Num audio devices: %i\n", num_devices);
char char_buffer[64];
char default_fmt[] = "Device selected: %i";
state state = {
SELECTING_DEVICE,
-1,
0,
0,
};
text_texture display_text_texture;
text_texture_init(&display_text_texture);
sprintf(char_buffer, default_fmt, state.device_index);
text_texture_load(&display_text_texture, char_buffer);
text_texture device_textures[num_devices];
for (int i = 0; i < num_devices; i++) {
text_texture_init(&device_textures[i]);
sprintf(char_buffer, "%i: %s", i, SDL_GetAudioDeviceName(i, 1));
text_texture_load(&device_textures[i], char_buffer);
}
text_texture state_text_texture;
text_texture_init(&state_text_texture);
application_state_to_string(state.application_state, char_buffer);
text_texture_load(&state_text_texture, char_buffer);
SDL_Event event;
int running = 1;
while (running) {
while (SDL_PollEvent(&event)) {
SDL_Keycode keysym = event.key.keysym.sym;
switch (event.type) {
case SDL_QUIT:
running = 0;
break;
case SDL_KEYDOWN:
handle_input(&event, &state);
sprintf(char_buffer, default_fmt, state.device_index);
text_texture_load(&display_text_texture, char_buffer);
application_state_to_string(state.application_state, char_buffer);
text_texture_load(&state_text_texture, char_buffer);
break;
}
}
handle_task(&state);
// Clear the screen
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// Render
text_texture_render(&display_text_texture, 0, 0);
if (state.application_state == SELECTING_DEVICE) {
int text_y_offset_step = display_text_texture.height * 2;
int text_y_offset = text_y_offset_step;
for (int i = 0; i < num_devices; i++) {
text_texture_render(&device_textures[i], 0, text_y_offset);
text_y_offset += text_y_offset_step;
}
}
text_texture_render(&state_text_texture, 0, SCREEN_HEIGHT - state_text_texture.height);
// Update the screen
SDL_RenderPresent(renderer);
}
text_texture_free(&display_text_texture);
destroy();
return 0;
}
void handle_input(SDL_Event* event, state* state)
{
SDL_Keycode keysym = event->key.keysym.sym;
switch (state->application_state) {
case SELECTING_DEVICE:
switch (keysym) {
case SDLK_y:
case SDLK_RETURN:
if (state->device_index == -1 || !state->recording_device_id) break;
recording_buffer_position = 0;
SDL_PauseAudioDevice(state->recording_device_id, 0);
/*SDL_UnlockAudioDevice(state->recording_device_id);*/
state->application_state = RECORDING;
break;
case SDLK_ESCAPE:
state->device_index = -1;
SDL_CloseAudioDevice(state->recording_device_id);
break;
}
int device_index_new = select_device(&event->key, num_devices);
if (device_index_new == -1) break;
if (state->device_index != -1 && device_index_new == -1) break;
state->device_index = device_index_new;
SDL_CloseAudioDevice(state->recording_device_id);
state->recording_device_id = audio_recording_init(state->device_index, NULL);
break;
case RECORDING:
switch (keysym) {
case SDLK_y:
SDL_PauseAudioDevice(state->recording_device_id, 0);
break;
case SDLK_q:
case SDLK_ESCAPE:
SDL_PauseAudioDevice(state->recording_device_id, 1);
audio_buffer_destroy();
state->application_state = SELECTING_DEVICE;
break;
}
break;
case RECORDED:
switch (keysym) {
case SDLK_y:
case SDLK_RETURN:
if (!state->playback_device_id) {
state->playback_device_id = audio_playback_init(NULL);
break;
}
recording_buffer_position = 0;
SDL_PauseAudioDevice(state->playback_device_id, 0);
/*SDL_UnlockAudioDevice(state->playback_device_id);*/
state->application_state = PLAYBACK;
break;
case SDLK_q:
case SDLK_ESCAPE:
audio_buffer_destroy();
state->application_state = SELECTING_DEVICE;
break;
}
break;
case PLAYBACK:
switch (keysym) {
case SDLK_q:
case SDLK_ESCAPE:
state->application_state = RECORDED;
break;
}
break;
}
}
void handle_task(state* state)
{
switch (state->application_state) {
case SELECTING_DEVICE:
break;
case RECORDING:
SDL_LockAudioDevice(state->recording_device_id);
/*printf("buf pos: %u\n", recording_buffer_position);*/
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->recording_device_id);
SDL_PauseAudioDevice(state->recording_device_id, 1);
SDL_CloseAudioDevice(state->recording_device_id);
state->application_state = RECORDED;
break;
}
SDL_UnlockAudioDevice(state->recording_device_id);
break;
case RECORDED:
break;
case PLAYBACK:
SDL_LockAudioDevice(state->playback_device_id);
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->playback_device_id);
SDL_PauseAudioDevice(state->playback_device_id, 1);
SDL_CloseAudioDevice(state->playback_device_id);
state->application_state = RECORDED;
break;
}
SDL_UnlockAudioDevice(state->playback_device_id);
break;
}
}
int init()
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
return 0;
}
if (TTF_Init() == -1) {
printf("TTF could not initialize! TTF Error: %s\n", TTF_GetError());
return 0;
}
window = SDL_CreateWindow("SDL record", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
return 0;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
return 0;
}
global_font = TTF_OpenFont("FiraCode-Regular.ttf", 24);
if (!global_font) {
printf("Failed to load font! TTF_Error: %s\n", TTF_GetError());
return 0;
}
recording_spec = malloc(sizeof(SDL_AudioSpec));
received_recording_spec = malloc(sizeof(SDL_AudioSpec));
playback_spec = malloc(sizeof(SDL_AudioSpec));
received_playback_spec = malloc(sizeof(SDL_AudioSpec));
return 1;
}
void destroy()
{
free(recording_spec);
free(received_recording_spec);
free(playback_spec);
free(received_playback_spec);
free(recording_buffer);
TTF_CloseFont(global_font);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
}
int select_device(SDL_KeyboardEvent* key_event, int max_index)
{
SDL_Keycode keycode = key_event->keysym.sym;
SDL_Keycode mod = key_event->keysym.mod;
int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9);
int no_mod = (mod == 0);
if (!keycode_is_num || !no_mod) {
printf("Not number: %c <%u>\n", keycode, keycode);
return -1;
} else {
printf("Is number: %c <%u>\n", keycode, keycode);
}
int index = keycode - SDLK_0;
if (index >= max_index) return -1;
return index;
}
void application_state_to_string(application_state state, char* string)
{
switch (state) {
case SELECTING_DEVICE:
sprintf(string, "Selecting Device [0-9] -> [y/RET], ");
break;
case RECORDING:
sprintf(string, "Recording");
break;
case RECORDED:
sprintf(string, "Recorded");
break;
case PLAYBACK:
sprintf(string, "Playing");
break;
}
}
int text_texture_init(text_texture* text_texture)
{
text_texture->texture = NULL;
text_texture->width = 0;
text_texture->height = 0;
return 1;
}
int text_texture_load(text_texture* text_texture, char* string)
{
if (text_texture->texture) {
SDL_DestroyTexture(text_texture->texture);
text_texture->texture = NULL;
}
SDL_Color text_color = { 255, 255, 255 };
SDL_Surface* text_surface = TTF_RenderText_Solid(global_font, string, text_color);
if (!text_surface) {
printf("Unable to render text surface! TTF_Error: %s\n", TTF_GetError());
return 0;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, text_surface);
if (!texture) {
printf("Unable to create texture from rendered text! SDL_Error: %s\n", SDL_GetError());
return 0;
}
text_texture->texture = SDL_CreateTextureFromSurface(renderer, text_surface);
text_texture->width = text_surface->w;
text_texture->height = text_surface->h;
SDL_FreeSurface(text_surface);
return 1;
}
int text_texture_render(text_texture* text_texture, int x, int y)
{
if (!text_texture) {
printf("text_texture uninitialized");
return 0;
}
if (!text_texture->texture) {
printf("text_texture->texture uninitialized");
return 0;
}
int quad_width = text_texture->width;
int quad_height = text_texture->height;
SDL_Rect render_quad = { x, y, quad_width, quad_height };
SDL_RenderCopy(renderer, text_texture->texture, NULL, &render_quad);
return 1;
}
int text_texture_free(text_texture* text_texture)
{
if (!text_texture->texture) {
return 0;
}
SDL_DestroyTexture(text_texture->texture);
return 1;
}
SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
{
memset(recording_spec, 0, sizeof(SDL_AudioSpec));
memset(received_recording_spec, 0, sizeof(SDL_AudioSpec));
recording_spec->freq = 44100;
recording_spec->format = AUDIO_F32;
recording_spec->channels = 2;
recording_spec->samples = 4096;
recording_spec->callback = audio_recording_callback;
recording_spec->userdata = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, recording_spec, received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
if (!device_id) {
printf("Failed to open recording device! SDL Error: %s", SDL_GetError());
return 0;
}
unsigned int bytes_per_sample = received_recording_spec->channels * (SDL_AUDIO_BITSIZE(received_recording_spec->format)/8);
unsigned int bytes_per_second = received_recording_spec->freq * bytes_per_sample;
recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second;
recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second;
recording_buffer = malloc(recording_buffer_size);
memset(recording_buffer, 0, recording_buffer_size);
return device_id;
}
SDL_AudioDeviceID audio_playback_init(void* userdata)
{
if (!recording_buffer) {
printf("Audio buffer not initialized");
return 0;
}
memset(playback_spec, 0, sizeof(SDL_AudioSpec));
memset(received_playback_spec, 0, sizeof(SDL_AudioSpec));
playback_spec->freq = 44100;
playback_spec->format = AUDIO_F32;
playback_spec->channels = 2;
playback_spec->samples = 4096;
playback_spec->callback = audio_playback_callback;
playback_spec->callback = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, playback_spec, received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (!device_id) {
printf("Failed to open playback device! SDL Error: %s", SDL_GetError());
return 0;
}
return device_id;
}
int audio_device_stop(int device_id)
{
SDL_PauseAudioDevice(device_id, 1);
SDL_CloseAudioDevice(device_id);
return 1;
}
void audio_buffer_destroy()
{
free(recording_buffer);
recording_buffer = NULL;
recording_buffer_size = 0;
recording_buffer_position = 0;
}
void audio_recording_callback(void* userdata, Uint8* stream, int len)
{
memcpy(&recording_buffer[recording_buffer_position], stream, len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Record pos: %u %u", recording_buffer_position, len);
log_message(LOG_INFO, string);
}
void audio_playback_callback(void* userdata, Uint8* stream, int len)
{
memcpy(stream, &recording_buffer[recording_buffer_position], len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Playback pos: %u %u", recording_buffer_position, len);
log_message(LOG_INFO, string);
}
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@@ -1,64 +0,0 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include "log.h"
SDL_AudioSpec* desiredSpec;
void audio_callback(void* userdata, Uint8* stream, int len)
{
// Fill the audio buffer with data
char string[64];
sprintf(string, "stream: %u len: %u\n", stream, len);
printf(string, "stream: %u len: %u\n", stream, len);
log_message(LOG_INFO, string);
}
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
// Handle error
}
desiredSpec = malloc(sizeof(SDL_AudioSpec));
memset(desiredSpec, 0, sizeof(SDL_AudioSpec));
desiredSpec->freq = 44100; // Sample rate
desiredSpec->format = AUDIO_F32; // Audio format
desiredSpec->channels = 2;
desiredSpec->samples = 4096; // Buffer size
desiredSpec->callback = audio_callback; // Set the callback
SDL_AudioDeviceID audioDevice = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(2, 1), 1, desiredSpec, NULL, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (SDL_GetError()[0] != '\0') {
printf("SDL Error : %s\n", SDL_GetError());
}
printf("Name: %s\n", SDL_GetAudioDeviceName(2, 1));
if (audioDevice == 0) {
// Handle error
}
// Start audio playback
SDL_PauseAudioDevice(audioDevice, 0);
if (SDL_GetError()[0] != '\0') {
printf("SDL Error : %s\n", SDL_GetError());
}
SDL_Event event;
int running = 1;
while (running) {
while (SDL_PollEvent(&event)) {
SDL_Keycode keysym = event.key.keysym.sym;
switch (event.type) {
case SDL_QUIT:
running = 0;
break;
}
}
}
SDL_CloseAudioDevice(audioDevice);
SDL_Quit();
return 0;
}
-98
View File
@@ -1,98 +0,0 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
Uint8* data;
int current_pos;
int max_length;
} BufferType;
SDL_AudioDeviceID dev;
void audio_callback(void* userdata, Uint8* stream, int len)
{
BufferType* buffer = (BufferType*)userdata;
printf("callback: %u %u\n", *stream, len);
int space_left = buffer->max_length - buffer->current_pos;
if (space_left <= 0) {
// Buffer is full; stop the device
SDL_PauseAudioDevice(dev, 1);
printf("Buffer full, stopping recording.\n");
return;
}
if (len > space_left) {
len = space_left;
}
memcpy(buffer->data + buffer->current_pos, stream, len);
buffer->current_pos += len;
}
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError());
return 1;
}
BufferType audio_buffer;
audio_buffer.max_length = 44100 * 5 * sizeof(float) * 2; // 5 seconds of stereo float audio
audio_buffer.data = (Uint8*)malloc(audio_buffer.max_length);
if (audio_buffer.data == NULL) {
fprintf(stderr, "Failed to allocate audio buffer\n");
SDL_Quit();
return 1;
}
audio_buffer.current_pos = 0;
SDL_AudioSpec desired_spec, obtained_spec;
SDL_zero(desired_spec);
desired_spec.freq = 44100;
desired_spec.format = AUDIO_F32SYS;
desired_spec.channels = 2;
desired_spec.samples = 512;
desired_spec.callback = audio_callback;
desired_spec.userdata = &audio_buffer;
dev = SDL_OpenAudioDevice(NULL, 1, &desired_spec, &obtained_spec, 0);
if (dev == 0) {
fprintf(stderr, "Failed to open audio device: %s\n", SDL_GetError());
free(audio_buffer.data);
SDL_Quit();
return 1;
}
printf("Audio device opened successfully.\n");
printf("Obtained Spec:\n");
printf(" Frequency: %d\n", obtained_spec.freq);
printf(" Format: 0x%X\n", obtained_spec.format);
printf(" Channels: %d\n", obtained_spec.channels);
printf(" Samples: %d\n", obtained_spec.samples);
SDL_PauseAudioDevice(dev, 0); // Start recording
printf("Recording started.\n");
SDL_Event event;
while (audio_buffer.current_pos < audio_buffer.max_length) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
printf("Quit event received.\n");
goto cleanup;
}
}
SDL_Delay(100);
}
printf("Recording complete. Total bytes recorded: %d\n", audio_buffer.current_pos);
cleanup:
SDL_PauseAudioDevice(dev, 1); // Stop recording
SDL_CloseAudioDevice(dev);
free(audio_buffer.data);
SDL_Quit();
return 0;
}
-85
View File
@@ -1,85 +0,0 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
using namespace std;
SDL_AudioSpec want, have;
SDL_AudioDeviceID player;
void SDLCALL callback_player( void* userdata, Uint8* stream, int len)
{
for (int i = 0; i < len; i ++) {
auto value = Uint8(sin(i) * 1000);
stream[i] = value ;
}
}
auto setupAudioPlayer()
{
printf("### Device Player ###\n");
int num = SDL_GetNumAudioDevices(false);
printf("num: %d\n", num);
for (int i = 0; i < num; i++) {
auto name = SDL_GetAudioDeviceName(i, false);
printf("%d: %s\n", i, name);
}
int deviceIndex;
printf("select device to player audio: ");
scanf("%d", &deviceIndex);
printf("\n");
SDL_memset(&want, 0, sizeof(want)); /* or SDL_zero(want) */
want.freq = 44100;
want.format = AUDIO_F32;
want.channels = 2;
want.samples = 1024;
want.callback = callback_player; // you wrote this function elsewhere.
//want.size = 512;
SDL_AudioDeviceID player = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(deviceIndex, false), SDL_FALSE, &want, &have, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (player == 0) {
printf("Failed to open player device! SDL Error: %s", SDL_GetError());
} else {
printf("freq %d \nformat %d \nchannels %d \nsamples %d\n", have.freq, have.format, have.channels, have.samples);
}
return player;
}
void destroyAudio()
{
SDL_CloseAudioDevice(player);
SDL_Quit();
}
int main(int n, char** args)
{
int err = SDL_Init(SDL_INIT_AUDIO);
printf("error: %d", err);
if (err < 0) {
printf("erorr: %d\n", err);
printf("Failed to init audio! SDL Error: %s", SDL_GetError());
}
//recorder = setupAudioRecorder();
auto player = setupAudioPlayer();
printf("player: %d\n", player);
//loadWave();
printf("playing\n");
//SDL_PauseAudioDevice(recorder, 0);
SDL_PauseAudioDevice(player, 0);
//SDL_SemWait(sem);
SDL_Delay(10000);
destroyAudio();
//system("pause");
return 0;
}
+54 -5
View File
@@ -1,5 +1,9 @@
// Chat GPT code
#include "log.h" #include "log.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <time.h>
const char* get_current_time() const char* get_current_time()
{ {
@@ -10,9 +14,13 @@ const char* get_current_time()
return buffer; return buffer;
} }
void log_message(LogLevel level, const char* message) void log_message(LogLevel level, const char* format, ...)
{ {
const char* level_strings[] = { "INFO", "WARNING", "ERROR" }; const char* level_strings[] = { "INFO", "WARNING", "ERROR" };
static char* last_message = NULL;
static unsigned int repeat_count = 0;
static unsigned int exp_count = 1;
char* message = NULL;
// Open the log file in append mode // Open the log file in append mode
FILE* log_file = fopen("logfile.txt", "a"); FILE* log_file = fopen("logfile.txt", "a");
@@ -21,9 +29,50 @@ void log_message(LogLevel level, const char* message)
return; return;
} }
// Write the log message to the file va_list args;
fprintf(log_file, "[%s] [%s] %s\n", get_current_time(), level_strings[level], message);
// Close the log file va_start(args, format);
int message_size = vsnprintf(NULL, 0, format, args) + 1;
va_end(args);
va_start(args, format);
message = malloc(message_size);
vsnprintf(message, message_size, format, args);
va_end(args);
if (!last_message) goto output;
// If current and last messages different
if (strcmp(message, last_message)) {
repeat_count = 0;
exp_count = 1;
goto output;
}
repeat_count++;
if (repeat_count < LOG_MAX_REPEAT) goto output;
unsigned int bit_width = sizeof(exp_count) * 8; // Calculate the number of bits in an int
unsigned int leftmost_bit_mask = 1 << (bit_width - 1); // Create a mask with the
while (exp_count < repeat_count && exp_count < leftmost_bit_mask) exp_count = exp_count << 1;
if (repeat_count != exp_count && repeat_count != LOG_MAX_REPEAT) goto clean;
fprintf(log_file, "[%s] [%s] %s !! x%u !!\n", get_current_time(), level_strings[level], last_message, repeat_count);
printf("[%s] %s !! x%u !!\n", level_strings[level], last_message, repeat_count);
goto clean;
output:
// Write the log message to the file
fprintf(log_file, "[%s] [%s] ", get_current_time(), level_strings[level]);
fprintf(log_file, "%s", message);
fprintf(log_file, "\n");
// Write to stdout
printf("[%s] ", level_strings[level]);
printf("%s", message);
printf("\n");
// Record last message
if (last_message) free(last_message);
last_message = malloc(message_size);
strcpy(last_message, message);
clean:
free(message);
fclose(log_file); fclose(log_file);
} }
+7 -4
View File
@@ -1,7 +1,8 @@
// Chat GPT code // Chat GPT code
#include <stdio.h> #ifndef LOG_H
#include <time.h> #define LOG_H
#include <stdlib.h>
#define LOG_MAX_REPEAT 5
typedef enum { typedef enum {
LOG_INFO, LOG_INFO,
@@ -11,4 +12,6 @@ typedef enum {
const char* get_current_time(); const char* get_current_time();
void log_message(LogLevel level, const char* message); void log_message(LogLevel level, const char* format, ...);
#endif
+172 -310
View File
@@ -1,27 +1,25 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h> #include <SDL2/SDL_ttf.h>
#include <stdio.h> #include <stdio.h>
#include "log.h" #include <semaphore.h>
/* #include <pthread.h>
* INFO: I will mark places to look at with INFO:
*/
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int MAX_RECORDING_DEVICES = 10; #include "texture.h"
const int MAX_RECORDING_SECONDS = 1; #include "audio.h"
const int RECORDING_BUFFER_SECONDS = MAX_RECORDING_SECONDS + 1; #include "net.h"
/* #include "log.h"
* Application
*/ #define SCREEN_WIDTH 640
int init(); #define SCREEN_HEIGHT 480
void destroy(); #define TEXT_LINES 20
int select_device(SDL_KeyboardEvent* key_event, int max_index); #define BODY_TEXT_LINES TEXT_LINES-2
#define FONT_SIZE SCREEN_HEIGHT/TEXT_LINES
#define PORT 55555
typedef enum { typedef enum {
SOCKET_LISTEN,
SELECTING_DEVICE, SELECTING_DEVICE,
RECORDING, RECORDING,
RECORDED, RECORDED,
@@ -30,86 +28,75 @@ typedef enum {
typedef struct { typedef struct {
application_state application_state; application_state application_state;
audio_state audio;
int device_index; int device_index;
int recording_device_id; int update_ui;
int playback_device_id; sem_t sem;
} state; } state;
int init();
void destroy();
int select_device(SDL_KeyboardEvent* key_event, int max_index);
void application_state_to_string(application_state state, char* string); void application_state_to_string(application_state state, char* string);
/*
* Visual void* broadcast_t(void* args);
*/ void* peer_discovery_t(void* args);
SDL_Window* window = NULL; SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL; SDL_Renderer* renderer = NULL;
TTF_Font* global_font = NULL;
typedef struct {
SDL_Texture* texture;
int width;
int height;
} text_texture;
int text_texture_init(text_texture* text_texture);
int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_free(text_texture* text_texture);
/*
* Audio INFO: audio related declarations and callback here.
*/
int num_devices = 0; int num_devices = 0;
SDL_AudioSpec recording_spec; int handle_input(SDL_Event* event, state* state);
SDL_AudioSpec playback_spec;
SDL_AudioSpec received_recording_spec;
SDL_AudioSpec received_playback_spec;
Uint8* recording_buffer = NULL;
unsigned int recording_buffer_size = 0;
unsigned int recording_buffer_position = 0;
unsigned int recording_buffer_position_max = 0;
SDL_AudioDeviceID audio_recording_init(int index, void* userdata);
SDL_AudioDeviceID audio_playback_init(void* userdata);
void audio_buffer_destroy();
void audio_recording_callback( void* userdata, Uint8* stream, int len );
void audio_playback_callback( void* userdata, Uint8* stream, int len );
void handle_input(SDL_Event* event, state* state);
void handle_task(state* state); void handle_task(state* state);
void render_body_text(text_texture* textures, int len);
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
if (!init()) return 1; if (!init()) return 1;
num_devices = SDL_GetNumAudioDevices(1); num_devices = SDL_GetNumAudioDevices(1);
printf("Num audio devices: %i\n", num_devices); log_message(LOG_INFO, "Num audio devices: %i", num_devices);
char char_buffer[64]; char char_buffer[64];
char default_fmt[] = "Device selected: %i"; char device_selected_fmt[] = "Device selected: %i";
state state = { state state;
SELECTING_DEVICE, state.application_state = SOCKET_LISTEN;
-1, //state.application_state = SELECTING_DEVICE;
0, if (!audio_init(&state.audio)) return 1;
0, state.device_index = -1;
}; state.update_ui = 0;
sem_init(&state.sem, 0, 1);
text_texture display_text_texture; text_texture display_text_texture;
text_texture_init(&display_text_texture); text_texture_init(&display_text_texture, renderer, FONT_SIZE);
sprintf(char_buffer, default_fmt, state.device_index); sprintf(char_buffer, device_selected_fmt, state.device_index);
text_texture_load(&display_text_texture, char_buffer); text_texture_load(&display_text_texture, char_buffer);
text_texture device_textures[num_devices];
for (int i = 0; i < num_devices; i++) {
text_texture_init(&device_textures[i]);
sprintf(char_buffer, "%i: %s", i, SDL_GetAudioDeviceName(i, 1));
text_texture_load(&device_textures[i], char_buffer);
}
text_texture state_text_texture; text_texture state_text_texture;
text_texture_init(&state_text_texture); text_texture_init(&state_text_texture, renderer, FONT_SIZE);
application_state_to_string(state.application_state, char_buffer); application_state_to_string(state.application_state, char_buffer);
text_texture_load(&state_text_texture, char_buffer); text_texture_load(&state_text_texture, char_buffer);
text_texture_frame socket_frame;
text_texture_frame_init(&socket_frame, BODY_TEXT_LINES, renderer, FONT_SIZE);
text_texture_frame select_device_frame;
text_texture_frame_init(&select_device_frame, num_devices, renderer, FONT_SIZE);
for (int i = 0; i < select_device_frame.len; i++) {
sprintf(char_buffer, "%i: %s", i, SDL_GetAudioDeviceName(i, 1));
text_texture_load(&select_device_frame.textures[i], char_buffer);
}
pthread_t peer_discovery_thread;
pthread_create(&peer_discovery_thread, NULL, peer_discovery_t, &state);
pthread_t broadcast_thread;
pthread_create(&broadcast_thread, NULL, broadcast_t, &state);
SDL_Event event; SDL_Event event;
while (1) { while (1) {
sem_wait(&state.sem);
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
SDL_Keycode keysym = event.key.keysym.sym; SDL_Keycode keysym = event.key.keysym.sym;
switch (event.type) { switch (event.type) {
@@ -119,20 +106,35 @@ int main(int argc, char* argv[])
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
// INFO: main state logic here. if (!handle_input(&event, &state)) goto cleanup;
handle_input(&event, &state);
break; break;
} }
} }
// INFO: more state logic here. I check the buffer write position here
handle_task(&state); handle_task(&state);
sprintf(char_buffer, default_fmt, state.device_index); if (state.update_ui) {
text_texture_load(&display_text_texture, char_buffer); sprintf(char_buffer, device_selected_fmt, state.device_index);
application_state_to_string(state.application_state, char_buffer); text_texture_load(&display_text_texture, char_buffer);
text_texture_load(&state_text_texture, char_buffer); application_state_to_string(state.application_state, char_buffer);
text_texture_load(&state_text_texture, char_buffer);
log_message(LOG_INFO, "Update UI State: %s", char_buffer);
int i = 0;
struct sockaddr_in* peer_addr;
while (net_get_peers(&peer_addr)) {
if (i >= socket_frame.len) break;;
char* ip = inet_ntoa(peer_addr->sin_addr);
int port = ntohs(peer_addr->sin_port);
sprintf(char_buffer, "%s:%i", ip, port);
text_texture_load(&socket_frame.textures[i], char_buffer);
i++;
}
for (; i < socket_frame.len; i++) text_texture_load(&socket_frame.textures[i], "");
state.update_ui = 0;
}
// Clear the screen // Clear the screen
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
@@ -141,103 +143,104 @@ int main(int argc, char* argv[])
// Render // Render
text_texture_render(&display_text_texture, 0, 0); text_texture_render(&display_text_texture, 0, 0);
if (state.application_state == SOCKET_LISTEN) {
text_texture_frame_render(&socket_frame, 0, FONT_SIZE);
}
if (state.application_state == SELECTING_DEVICE) { if (state.application_state == SELECTING_DEVICE) {
int text_y_offset_step = display_text_texture.height * 2; text_texture_frame_render(&select_device_frame, 0, FONT_SIZE);
int text_y_offset = text_y_offset_step;
for (int i = 0; i < num_devices; i++) {
text_texture_render(&device_textures[i], 0, text_y_offset);
text_y_offset += text_y_offset_step;
}
} }
text_texture_render(&state_text_texture, 0, SCREEN_HEIGHT - state_text_texture.height); text_texture_render(&state_text_texture, 0, SCREEN_HEIGHT - state_text_texture.height);
// Update the screen // Update the screen
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
sem_post(&state.sem);
} }
cleanup: cleanup:
SDL_CloseAudioDevice(state.recording_device_id); log_message(LOG_INFO, "Cleanup start");
SDL_CloseAudioDevice(state.playback_device_id); audio_destroy(&state.audio);
text_texture_free(&display_text_texture); log_message(LOG_INFO, "Audio done");
for (int i = 0; i < num_devices; i++) { text_texture_destroy(&display_text_texture);
text_texture_free(&device_textures[i]); text_texture_destroy(&state_text_texture);
} text_texture_frame_destroy(&socket_frame);
text_texture_frame_destroy(&select_device_frame);
log_message(LOG_INFO, "Texture done");
destroy(); destroy();
log_message(LOG_INFO, "Done");
return 0; return 0;
} }
void handle_input(SDL_Event* event, state* state) int handle_input(SDL_Event* event, state* state)
{ {
SDL_Keycode keysym = event->key.keysym.sym; SDL_Keycode keysym = event->key.keysym.sym;
switch (state->application_state) { switch (state->application_state) {
// INFO: init of recording audio device here
case SOCKET_LISTEN:
switch (keysym) {
case SDLK_1:
log_message(LOG_INFO, "Socket button 1 pressed");
net_broadcast();
break;
case SDLK_2:
log_message(LOG_INFO, "Socket button 2 pressed");
net_print_peers();
break;
}
break;
case SELECTING_DEVICE: case SELECTING_DEVICE:
switch (keysym) { switch (keysym) {
case SDLK_y: case SDLK_y:
case SDLK_RETURN: case SDLK_RETURN:
// INFO: init audio device here and below if (state->device_index == -1 || !state->audio.recording_device_id) break;
// Here it initialises everytime you press enter or y, and audio_buffer_reset(&state->audio);
// unpauses device immediately. Seems to work mor consistently state->audio.recording_buffer_position = 0;
SDL_CloseAudioDevice(state->recording_device_id); audio_device_pause(&state->audio, 1, 0);
state->recording_device_id =
audio_recording_init(state->device_index, NULL);
if (state->device_index == -1 || !state->recording_device_id) break;
recording_buffer_position = 0;
// INFO: calling this should unpause the device and start calling the callback
SDL_PauseAudioDevice(state->recording_device_id, 0);
/*SDL_UnlockAudioDevice(state->recording_device_id);*/
// INFO: state change looks like this here
state->application_state = RECORDING; state->application_state = RECORDING;
state->update_ui = 1;
break; break;
case SDLK_q:
case SDLK_ESCAPE: case SDLK_ESCAPE:
state->device_index = -1; return 0;
SDL_CloseAudioDevice(state->recording_device_id);
break; break;
} }
int device_index_new = select_device(&event->key, num_devices); int device_index_new = select_device(&event->key, num_devices);
if (device_index_new == -1) break; if (device_index_new == -1) break;
if (state->device_index != -1 && device_index_new == -1) break; if (device_index_new == state->device_index) break;
state->device_index = device_index_new; state->device_index = device_index_new;
// INFO: inititialising here seems to be less consistent. When I audio_device_close(&state->audio, 1);
// spam enter or y after initialising here, Sometimes I see audio_recording_init(&state->audio, state->device_index);
// callback being called sometimes not. state->update_ui = 1;
/*SDL_CloseAudioDevice(state->recording_device_id);*/
/*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/
break; break;
case RECORDING: case RECORDING:
switch (keysym) { switch (keysym) {
case SDLK_y:
SDL_PauseAudioDevice(state->recording_device_id, 0);
break;
case SDLK_q: case SDLK_q:
case SDLK_ESCAPE: case SDLK_ESCAPE:
SDL_PauseAudioDevice(state->recording_device_id, 1); audio_device_pause(&state->audio, 1, 1);
audio_buffer_destroy();
state->application_state = SELECTING_DEVICE; state->application_state = SELECTING_DEVICE;
state->update_ui = 1;
break; break;
} }
break; break;
// INFO: init of playback audio device here. Can't seem to get it to play / call callback
case RECORDED: case RECORDED:
switch (keysym) { switch (keysym) {
case SDLK_y: case SDLK_y:
case SDLK_RETURN: case SDLK_RETURN:
SDL_CloseAudioDevice(state->playback_device_id); if (!state->audio.playback_device_id)
state->playback_device_id = audio_playback_init(NULL); audio_playback_init(&state->audio);
recording_buffer_position = 0; state->audio.recording_buffer_position = 0;
SDL_PauseAudioDevice(state->playback_device_id, 0); audio_device_pause(&state->audio, 0, 0);
/*SDL_UnlockAudioDevice(state->playback_device_id);*/
state->application_state = PLAYBACK; state->application_state = PLAYBACK;
state->update_ui = 1;
break; break;
case SDLK_q: case SDLK_q:
case SDLK_ESCAPE: case SDLK_ESCAPE:
audio_buffer_destroy();
state->application_state = SELECTING_DEVICE; state->application_state = SELECTING_DEVICE;
state->update_ui = 1;
break; break;
} }
break; break;
@@ -246,49 +249,42 @@ void handle_input(SDL_Event* event, state* state)
switch (keysym) { switch (keysym) {
case SDLK_q: case SDLK_q:
case SDLK_ESCAPE: case SDLK_ESCAPE:
audio_device_pause(&state->audio, 0, 1);
state->application_state = RECORDED; state->application_state = RECORDED;
state->update_ui = 1;
break; break;
} }
break; break;
} }
return 1;
} }
void handle_task(state* state) void handle_task(state* state)
{ {
switch (state->application_state) { switch (state->application_state) {
case SOCKET_LISTEN:
break;
case SELECTING_DEVICE: case SELECTING_DEVICE:
break; break;
case RECORDING: case RECORDING:
// INFO: check buffer position here and stop if reaces the end if (state->audio.recording_buffer_position >= state->audio.recording_buffer_size) {
SDL_LockAudioDevice(state->recording_device_id);
/*printf("buf pos: %u\n", recording_buffer_position);*/
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->recording_device_id);
SDL_PauseAudioDevice(state->recording_device_id, 1);
SDL_CloseAudioDevice(state->recording_device_id);
state->application_state = RECORDED; state->application_state = RECORDED;
break; state->update_ui = 1;
} }
SDL_UnlockAudioDevice(state->recording_device_id);
break; break;
case RECORDED: case RECORDED:
break; break;
case PLAYBACK: case PLAYBACK:
// INFO: if (state->audio.recording_buffer_position >= state->audio.recording_buffer_size) {
SDL_LockAudioDevice(state->playback_device_id);
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->playback_device_id);
SDL_PauseAudioDevice(state->playback_device_id, 1);
SDL_CloseAudioDevice(state->playback_device_id);
state->application_state = RECORDED; state->application_state = RECORDED;
break; state->update_ui = 1;
} }
SDL_UnlockAudioDevice(state->playback_device_id);
break; break;
} }
@@ -297,12 +293,12 @@ void handle_task(state* state)
int init() int init()
{ {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); log_message(LOG_ERROR, "SDL could not initialize! SDL Error: %s", SDL_GetError());
return 0; return 0;
} }
if (TTF_Init() == -1) { if (TTF_Init() == -1) {
printf("TTF could not initialize! TTF Error: %s\n", TTF_GetError()); log_message(LOG_ERROR, "TTF could not initialize! TTF Error: %s", TTF_GetError());
return 0; return 0;
} }
@@ -311,48 +307,45 @@ int init()
SCREEN_HEIGHT, SDL_WINDOW_SHOWN); SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) { if (!window) {
printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); log_message(LOG_ERROR, "Window could not be created! SDL Error: %s", SDL_GetError());
return 0; return 0;
} }
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) { if (!renderer) {
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError()); log_message(LOG_ERROR, "Renderer could not be created! SDL_Error: %s", SDL_GetError());
return 0; return 0;
} }
global_font = TTF_OpenFont("FiraCode-Regular.ttf", 24); net_init(PORT);
if (!global_font) {
printf("Failed to load font! TTF_Error: %s\n", TTF_GetError());
return 0;
}
return 1; return 1;
} }
void destroy() void destroy()
{ {
free(recording_buffer);
TTF_CloseFont(global_font);
SDL_DestroyRenderer(renderer); SDL_DestroyRenderer(renderer);
log_message(LOG_INFO, "Renderer done");
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
log_message(LOG_INFO, "Window done");
TTF_Quit(); TTF_Quit();
log_message(LOG_INFO, "TTF done");
SDL_Quit(); SDL_Quit();
} }
int select_device(SDL_KeyboardEvent* key_event, int max_index) int select_device(SDL_KeyboardEvent* key_event, int max_index)
{ {
SDL_Keycode keycode = key_event->keysym.sym; SDL_Keycode keycode = key_event->keysym.sym;
SDL_Keycode mod = key_event->keysym.mod; /*SDL_Keycode mod = key_event->keysym.mod;*/
int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9); int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9);
int no_mod = (mod == 0); /*int no_mod = (mod == 0);*/
if (!keycode_is_num || !no_mod) { /*if (!keycode_is_num || !no_mod) {*/
printf("Not number: %c <%u>\n", keycode, keycode); if (!keycode_is_num) {
log_message(LOG_INFO, "Not number: %c <%u>", keycode, keycode);
return -1; return -1;
} else { } else {
printf("Is number: %c <%u>\n", keycode, keycode); log_message(LOG_INFO, "Is number: %c <%u>", keycode, keycode);
} }
int index = keycode - SDLK_0; int index = keycode - SDLK_0;
@@ -364,171 +357,40 @@ int select_device(SDL_KeyboardEvent* key_event, int max_index)
void application_state_to_string(application_state state, char* string) void application_state_to_string(application_state state, char* string)
{ {
switch (state) { switch (state) {
case SOCKET_LISTEN:
sprintf(string, "Socket");
break;
case SELECTING_DEVICE: case SELECTING_DEVICE:
sprintf(string, "Selecting Device [0-9] -> [y/RET], "); sprintf(string, "Selecting Device [0-9] -> [y/RET]");
break; break;
case RECORDING: case RECORDING:
sprintf(string, "Recording"); sprintf(string, "Recording [ESC]: CANCEL");
break; break;
case RECORDED: case RECORDED:
sprintf(string, "Recorded"); sprintf(string, "Recorded [y/RET]: PLAY | [ESC]: SELECT");
break; break;
case PLAYBACK: case PLAYBACK:
sprintf(string, "Playing"); sprintf(string, "Playing [ESC]: CANCEL");
break; break;
} }
} }
int text_texture_init(text_texture* text_texture) void* broadcast_t(void* args)
{ {
text_texture->texture = NULL; while (1) {
text_texture->width = 0; net_broadcast();
text_texture->height = 0; sleep(1);
return 1;
}
int text_texture_load(text_texture* text_texture, char* string)
{
if (text_texture->texture) {
SDL_DestroyTexture(text_texture->texture);
text_texture->texture = NULL;
} }
SDL_Color text_color = { 255, 255, 255 };
SDL_Surface* text_surface = TTF_RenderText_Solid(global_font, string, text_color);
if (!text_surface) {
printf("Unable to render text surface! TTF_Error: %s\n", TTF_GetError());
return 0;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, text_surface);
if (!texture) {
printf("Unable to create texture from rendered text! SDL_Error: %s\n", SDL_GetError());
return 0;
}
text_texture->texture = SDL_CreateTextureFromSurface(renderer, text_surface);
text_texture->width = text_surface->w;
text_texture->height = text_surface->h;
SDL_FreeSurface(text_surface);
return 1;
} }
int text_texture_render(text_texture* text_texture, int x, int y) void* peer_discovery_t(void* args)
{ {
if (!text_texture) { state* state = args;
printf("text_texture uninitialized"); while (1) {
return 0; int added_client = net_listen_peers();
int pruned_client = net_prune_peers();
sem_wait(&state->sem);
state->update_ui = added_client || pruned_client;
sem_post(&state->sem);
} }
if (!text_texture->texture) {
printf("text_texture->texture uninitialized");
return 0;
}
int quad_width = text_texture->width;
int quad_height = text_texture->height;
SDL_Rect render_quad = { x, y, quad_width, quad_height };
SDL_RenderCopy(renderer, text_texture->texture, NULL, &render_quad);
return 1;
}
int text_texture_free(text_texture* text_texture)
{
if (!text_texture->texture) {
return 0;
}
SDL_DestroyTexture(text_texture->texture);
return 1;
}
// INFO: device init here
// Most of the audio stuff I copied from an example
SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
{
// INFO: audio spec and callback
SDL_zero(recording_spec);
recording_spec.freq = 44100;
recording_spec.format = AUDIO_F32;
recording_spec.channels = 2;
recording_spec.samples = 4096;
recording_spec.callback = audio_recording_callback;
recording_spec.userdata = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
if (!device_id) {
printf("Failed to open recording device! SDL Error: %s", SDL_GetError());
return 0;
}
unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
// INFO: I just copied example where they allocated 1 second worth of buffer so it doesn't die
recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second;
recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second;
recording_buffer = malloc(recording_buffer_size);
memset(recording_buffer, 0, recording_buffer_size);
return device_id;
}
// INFO:
SDL_AudioDeviceID audio_playback_init(void* userdata)
{
if (!recording_buffer) {
printf("Audio buffer not initialized");
return 0;
}
// INFO: audio spec and callback
SDL_zero(playback_spec);
playback_spec.freq = 44100;
playback_spec.format = AUDIO_F32;
playback_spec.channels = 2;
playback_spec.samples = 4096;
playback_spec.callback = audio_playback_callback;
playback_spec.callback = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (!device_id) {
printf("Failed to open playback device! SDL Error: %s", SDL_GetError());
return 0;
}
return device_id;
}
int audio_device_stop(int device_id)
{
SDL_PauseAudioDevice(device_id, 1);
SDL_CloseAudioDevice(device_id);
return 1;
}
void audio_buffer_destroy()
{
free(recording_buffer);
recording_buffer = NULL;
recording_buffer_size = 0;
recording_buffer_position = 0;
}
// INFO: callback here
void audio_recording_callback(void* userdata, Uint8* stream, int len)
{
memcpy(&recording_buffer[recording_buffer_position], stream, len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Record pos: %u %u", recording_buffer_position, len);
printf(string, "Record pos: %u %u\n", recording_buffer_position, len);
log_message(LOG_INFO, string);
}
// INFO:
void audio_playback_callback(void* userdata, Uint8* stream, int len)
{
memcpy(stream, &recording_buffer[recording_buffer_position], len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Playback pos: %u %u", recording_buffer_position, len);
printf(string, "Playback pos: %u %u", recording_buffer_position, len);
log_message(LOG_INFO, string);
} }
+1 -1
View File
@@ -22,7 +22,7 @@ $(OBJS): $(OBJD)/%.o: %.c
$(CC) $(CCFLAGS) -c $? -o $@ $(CC) $(CCFLAGS) -c $? -o $@
clean: clean:
rm -r $(TARGET) $(OBJD) rm -r $(TARGET) $(TARGET1) $(OBJD)
run: $(TARGET) run: $(TARGET)
./$(TARGET) ./$(TARGET)
+277
View File
@@ -0,0 +1,277 @@
#include "net.h"
#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
typedef struct {
struct sockaddr_in addr;
int socket;
socklen_t addr_len;
} net_info;
typedef struct peer_addr_node {
struct sockaddr_in addr;
time_t time_last;
time_t time_elapsed;
struct peer_addr_node* next;
} peer_addr_node;
static peer_addr_node* peer_list = NULL;
static int peer_list_add(struct sockaddr_in* addr);
static int peer_list_exists(struct sockaddr_in* addr);
static void peer_list_destroy();
static net_info broadcast_info;
static net_info listen_info;
static net_info peer_info;
static int PORT;
static int init = 0;
int net_init(unsigned int port)
{
PORT = port;
// broadcast socket
broadcast_info.socket = socket(AF_INET, SOCK_DGRAM, 0);
if (broadcast_info.socket < 0) {
log_message(LOG_ERROR, "Error creating broadcast socket");
close(broadcast_info.socket);
return 0;
}
int broadcast_enable = 1;
if (setsockopt(broadcast_info.socket, SOL_SOCKET, SO_BROADCAST, &broadcast_enable, sizeof(broadcast_enable)) < 0) return 0;
memset(&broadcast_info.addr, 0, sizeof(broadcast_info.addr));
broadcast_info.addr.sin_family = AF_INET;
broadcast_info.addr.sin_addr.s_addr = inet_addr("255.255.255.255");
broadcast_info.addr.sin_port = htons(port);
broadcast_info.addr_len = sizeof(broadcast_info.addr);
// listen socket
listen_info.socket = socket(AF_INET, SOCK_DGRAM, 0);
if (listen_info.socket < 0) {
log_message(LOG_ERROR, "Error creating listen socket", strerror(errno));
close(listen_info.socket);
return 0;
}
int reuse_enable = 1;
if (setsockopt(listen_info.socket, SOL_SOCKET, SO_REUSEADDR, &reuse_enable, sizeof(reuse_enable)) < 0) return 0;
memset(&listen_info.addr, 0, sizeof(listen_info.addr));
listen_info.addr.sin_family = AF_INET;
listen_info.addr.sin_addr.s_addr = INADDR_BROADCAST;
listen_info.addr.sin_port = htons(port);
listen_info.addr_len =sizeof(listen_info.addr);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 100000;
setsockopt(listen_info.socket, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
if (bind(listen_info.socket, (const struct sockaddr*)&listen_info.addr, sizeof(listen_info.addr)) < 0) {
log_message(LOG_ERROR, "Socket bind failed: %s", strerror(errno));
close(listen_info.socket);
return 0;
}
peer_info.socket = -1;
init = 1;
return 1;
}
void net_destroy()
{
close(broadcast_info.socket);
close(listen_info.socket);
close(peer_info.socket);
peer_list_destroy();
}
int net_broadcast()
{
if (!init) return 0;;
const char* message = "broadcast message";
int retv = sendto(broadcast_info.socket, message,
strlen(message), 0,
(struct sockaddr*)&broadcast_info.addr,
broadcast_info.addr_len);
if (retv < 0) {
log_message(LOG_ERROR, "Failed to send broadcast message: %s", strerror(errno));
log_message(LOG_ERROR, "retv: %i", retv);
return 0;
}
log_message(LOG_INFO, "Broadcast message sent");
return 1;
}
int net_listen_peers()
{
if (!init) return 0;
net_info broadcast_listen;
broadcast_listen.socket = socket(AF_INET, SOCK_DGRAM, 0);
if (broadcast_listen.socket < 0) {
log_message(LOG_ERROR, "Error creating listen socket", strerror(errno));
close(broadcast_listen.socket);
return 0;
}
char buffer[64];
memset(&broadcast_listen.addr, 0, sizeof(broadcast_listen.addr));
broadcast_listen.addr.sin_family = AF_INET;
broadcast_listen.addr.sin_addr.s_addr = INADDR_ANY;
broadcast_listen.addr.sin_port = htons(PORT);
broadcast_listen.addr_len = sizeof(broadcast_listen.addr);
int retv = recvfrom(listen_info.socket, buffer, sizeof(buffer), 0,
(struct sockaddr*)&broadcast_listen.addr,
&broadcast_listen.addr_len);
close(broadcast_listen.socket);
if (retv < 0) {
if (errno != EAGAIN)
log_message(LOG_ERROR, "Failed to receive broadcast message: %s", strerror(errno));
close(broadcast_listen.socket);
broadcast_listen.socket = -1;
return 0;
}
buffer[retv] = '\0';
log_message(LOG_INFO,
"Broadcast message received from:\n%s:%d\n%s",
inet_ntoa(broadcast_listen.addr.sin_addr),
ntohs(broadcast_listen.addr.sin_port),
buffer);
retv = peer_list_exists(&broadcast_listen.addr);
if (retv) return 0;
peer_list_add(&broadcast_listen.addr);
return 1;
}
int net_prune_peers()
{
if (!init) return 0;
if (!peer_list) return 0;
int pruned = 0;
peer_addr_node* node = peer_list;
peer_addr_node* last_node = NULL;
while (node) {
peer_addr_node* next_node = node->next;
node->time_elapsed += time(NULL) - node->time_last;
node->time_last = time(NULL);
if (node->time_elapsed < CLIENT_MAX_TIME) {
last_node = node;
goto next;
}
pruned = 1;
free(node);
if (node == peer_list)
peer_list = next_node;
if (last_node != NULL)
last_node->next = next_node;
next:
node = next_node;
}
return pruned;
}
int net_send(void* buffer, size_t size)
{
if (!init) return 0;
if (peer_info.socket < 0) return 0;
return 1;
}
int net_receive()
{
if (!init) return 0;
return 1;
}
void net_print_peers()
{
if (!peer_list) return;
peer_addr_node* node = peer_list;
while (node) {
log_message(LOG_INFO,
"Peers :\n%s:%d",
inet_ntoa(node->addr.sin_addr),
ntohs(node->addr.sin_port));
node = node->next;
}
}
int net_get_peers(struct sockaddr_in** peer_addr)
{
if (!peer_list) return 0;
static peer_addr_node* node = NULL;
static int done = 0;
if (done) {
done = 0;
return 0;
}
if (!node) node = peer_list;
*peer_addr = &node->addr;
if (!node->next) done = 1;
node = node->next;
return 1;
}
static int peer_list_add(struct sockaddr_in* addr)
{
peer_addr_node* new_node = malloc(sizeof(peer_addr_node));
size_t size = sizeof(struct sockaddr_in);
memset(&new_node->addr, 0, sizeof(size));
memcpy(&new_node->addr, addr, sizeof(size));
new_node->time_last = time(NULL);
new_node->time_elapsed = 0;
new_node->next = peer_list ? peer_list : NULL;
peer_list = new_node;
return 1;
}
static int peer_list_exists(struct sockaddr_in* addr)
{
if (!peer_list) return 0;
peer_addr_node* node = peer_list;
while (node) {
int address_match = addr->sin_addr.s_addr == node->addr.sin_addr.s_addr;
int port_match = addr->sin_port == node->addr.sin_port;
if (address_match && port_match) {
node->time_elapsed = 0;
return 1;
}
node = node->next;
}
return 0;
}
static void peer_list_destroy()
{
peer_addr_node* node = peer_list;
while (node) {
peer_addr_node* next_node = node->next;
free(node);
node = next_node;
}
}
+22
View File
@@ -0,0 +1,22 @@
#ifndef NET_H
#define NET_H
#include <arpa/inet.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <ifaddrs.h>
#define CLIENT_MAX_TIME 4
int net_init(unsigned int port);
void net_destroy();
int net_broadcast();
int net_listen_peers();
int net_prune_peers();
int net_send(void* buffer, size_t size);
int net_receive();
void net_print_peers();
int net_get_peers(struct sockaddr_in** peer_addr);
#endif
+104
View File
@@ -0,0 +1,104 @@
#include "texture.h"
#include "log.h"
int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer, int font_size)
{
text_texture->texture = NULL;
text_texture->renderer = renderer;
text_texture->font = TTF_OpenFont("FiraCode-Regular.ttf", font_size);
if (!text_texture->font) {
log_message(LOG_ERROR, "Failed to load font! TTF_Error: %s", TTF_GetError());
return 0;
}
text_texture->width = 0;
text_texture->height = 0;
return 1;
}
int text_texture_load(text_texture* text_texture, char* string)
{
if (text_texture->texture) {
SDL_DestroyTexture(text_texture->texture);
text_texture->texture = NULL;
}
SDL_Color text_color = { 255, 255, 255 };
if (strlen(string) == 0) string = " ";
SDL_Surface* text_surface = TTF_RenderText_Solid(text_texture->font, string, text_color);
if (!text_surface) {
log_message(LOG_ERROR, "Unable to render text surface! TTF_Error: %s", TTF_GetError());
return 0;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(text_texture->renderer, text_surface);
if (!texture) {
log_message(LOG_ERROR, "Unable to create texture from rendered text! SDL_Error: %s", SDL_GetError());
return 0;
}
text_texture->texture = texture;
text_texture->width = text_surface->w;
text_texture->height = text_surface->h;
SDL_FreeSurface(text_surface);
return 1;
}
int text_texture_render(text_texture* text_texture, int x, int y)
{
if (!text_texture) {
log_message(LOG_ERROR, "text_texture uninitialized");
return 0;
}
if (!text_texture->texture) {
log_message(LOG_ERROR, "text_texture->texture uninitialized");
return 0;
}
int quad_width = text_texture->width;
int quad_height = text_texture->height;
SDL_Rect render_quad = { x, y, quad_width, quad_height };
SDL_RenderCopy(text_texture->renderer, text_texture->texture, NULL, &render_quad);
return 1;
}
void text_texture_destroy(text_texture* text_texture)
{
if (!text_texture->texture) {
return;
}
SDL_DestroyTexture(text_texture->texture);
TTF_CloseFont(text_texture->font);
}
int text_texture_frame_init(text_texture_frame* text_texture_frame, int len, SDL_Renderer* renderer, int font_size)
{
text_texture_frame->textures = malloc(len*sizeof(text_texture));
for (int i = 0; i < len; i++) {
text_texture_init(&text_texture_frame->textures[i], renderer, font_size);
text_texture_load(&text_texture_frame->textures[i], "");
}
text_texture_frame->len = len;
return 1;
}
int text_texture_frame_render(text_texture_frame* text_texture_frame, int x, int y)
{
int text_y_offset_step = TTF_FontHeight(text_texture_frame->textures[0].font);
int text_y_offset = y;
for (int i = 0; i < text_texture_frame->len; i++) {
text_texture_render(&text_texture_frame->textures[i], x, text_y_offset);
text_y_offset += text_y_offset_step;
}
return 1;
}
void text_texture_frame_destroy(text_texture_frame* text_texture_frame)
{
for (int i = 0; i < text_texture_frame->len; i++) {
text_texture_destroy(&text_texture_frame->textures[i]);
}
free(text_texture_frame->textures);
text_texture_frame->textures = NULL;
}
+29
View File
@@ -0,0 +1,29 @@
#ifndef TEXTURE_H
#define TEXTURE_H
#include <SDL2/SDL_ttf.h>
#include "SDL2/SDL.h"
typedef struct {
SDL_Texture* texture;
SDL_Renderer* renderer;
TTF_Font* font;
int width;
int height;
} text_texture;
typedef struct {
text_texture* textures;
int len;
} text_texture_frame;
int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer, int font_size);
void text_texture_destroy(text_texture* text_texture);
int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_frame_init(text_texture_frame* text_texture_frame, int len, SDL_Renderer* renderer, int font_size);
void text_texture_frame_destroy(text_texture_frame* text_texture_frame);
int text_texture_frame_render(text_texture_frame* text_texture_frame, int x, int y);
#endif