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sheldonmlee/sdl-audio
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13 Commits

Author SHA1 Message Date
sheldonmlee 31f9ddfe9f Implement queue system to display peers broadcasting 2024-11-17 21:15:44 +08:00
sheldonmlee 1d30dba681 Refactor texture code + start splitting networking into threads. 2024-11-08 22:46:33 +08:00
sheldonmlee 9114ea6691 Implement basic UDP broadcast/discovery 2024-11-05 00:57:12 +08:00
sheldonmlee 1b5e58d95a Update function names + use new function 2024-11-04 23:11:42 +08:00
sheldonmlee c7b35b705d Refactor and move more audio specific code to audio.c 2024-10-20 22:13:11 +08:00
sheldonmlee 9a5486c03c Update log statements 2024-10-17 03:16:41 +08:00
sheldonmlee f9cf93eaee Update logging to also print to stdout + replace printf to logging. 2024-10-15 01:36:02 +08:00
sheldonmlee 988bc52e57 Change const to #define + cleanup 2024-10-13 23:03:27 +08:00
sheldonmlee 64195dd5a9 Refactor audio and texture into own files 2024-10-13 22:43:33 +08:00
sheldonmlee 92d3e150cb Better manage devices/memory management 2024-10-13 14:06:35 +08:00
sheldonmlee 2ef08b6b1b Audio record and playback now works + removed comments
Fixed by moving SDL_AudioSpec definition to init() function.
2024-10-10 23:32:22 +08:00
sheldonmlee 0b8f5a5620 Add comments and README 2024-10-10 20:53:49 +08:00
sheldonmlee 7cc2f28241 Initial commit 2024-10-10 20:11:57 +08:00
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