Refactor audio and texture into own files
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include <SDL2/SDL_ttf.h>
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#include "SDL2/SDL.h"
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typedef struct {
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SDL_Texture* texture;
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SDL_Renderer* renderer;
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TTF_Font* font;
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int width;
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int height;
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} text_texture;
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int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer);
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int text_texture_load(text_texture* text_texture, char* string);
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int text_texture_render(text_texture* text_texture, int x, int y);
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int text_texture_free(text_texture* text_texture);
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#endif
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