Refactor audio and texture into own files

This commit is contained in:
2024-10-13 22:43:33 +08:00
parent 92d3e150cb
commit 64195dd5a9
7 changed files with 293 additions and 259 deletions
+21
View File
@@ -0,0 +1,21 @@
#ifndef AUDIO_H
#define AUDIO_H
#include <SDL2/SDL.h>
typedef struct audio_state {
int recording_device_id;
int playback_device_id;
Uint8* recording_buffer;
unsigned int recording_buffer_size;
unsigned int recording_buffer_position;
} audio_state;
int audio_init(audio_state* state);
void audio_destroy(audio_state* state);
int audio_recording_init(audio_state* state, int index);
int audio_playback_init(audio_state* state);
void audio_recording_callback(void* userdata, Uint8* stream, int len);
void audio_playback_callback(void* userdata, Uint8* stream, int len);
#endif