Refactor texture code + start splitting networking into threads.
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@@ -12,9 +12,18 @@ typedef struct {
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int height;
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} text_texture;
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int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer);
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typedef struct {
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text_texture* textures;
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int len;
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} text_texture_frame;
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int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer, int font_size);
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int text_texture_load(text_texture* text_texture, char* string);
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int text_texture_render(text_texture* text_texture, int x, int y);
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int text_texture_free(text_texture* text_texture);
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int text_texture_destroy(text_texture* text_texture);
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int text_texture_frame_init(text_texture_frame* text_texture_frame, int len, SDL_Renderer* renderer, int font_size);
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int text_texture_frame_render(text_texture_frame* text_texture_frame, int x, int y);
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int text_texture_frame_destroy(text_texture_frame* text_texture_frame);
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#endif
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