Start on texturing

This commit is contained in:
2024-01-15 18:35:35 +08:00
parent 5a51a375a4
commit f78e71f96b
4 changed files with 15 additions and 1 deletions
+2
View File
@@ -130,6 +130,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData)
if (gridValue) {
tileData->value = gridValue;
tileData->side = goingDown? NORTH : SOUTH;
tileData->horizontalUV = 0.f;
return horizontalRayDist;
}
@@ -143,6 +144,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData)
if (gridValue) {
tileData->value = gridValue;
tileData->side = goingRight? WEST : EAST;
tileData->horizontalUV = 0.f;
return verticalRayDist;
}