Start on texturing
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@@ -130,6 +130,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData)
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if (gridValue) {
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tileData->value = gridValue;
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tileData->side = goingDown? NORTH : SOUTH;
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tileData->horizontalUV = 0.f;
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return horizontalRayDist;
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}
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@@ -143,6 +144,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData)
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if (gridValue) {
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tileData->value = gridValue;
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tileData->side = goingRight? WEST : EAST;
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tileData->horizontalUV = 0.f;
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return verticalRayDist;
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}
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