Ray casting now working

This commit is contained in:
2023-04-07 05:34:22 +01:00
parent 3402fb50d9
commit ccfe9fd786
3 changed files with 71 additions and 48 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ static void drawRays(Camera* camera, sf::RenderWindow* window)
float distance = level_rayCastDistance(camera->pos, rayDirection);
drawLine(window, camera->pos, rayDirection, distance, sf::Color::Blue);
drawLine(window, camera->pos, rayDirection, distance, sf::Color(150, 150, 100));
if ((i + isOddResolution) % 2) rayDirectionOffset += rayDirectionStep;
}