Ray casting now working
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@@ -49,7 +49,7 @@ static void drawRays(Camera* camera, sf::RenderWindow* window)
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float distance = level_rayCastDistance(camera->pos, rayDirection);
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drawLine(window, camera->pos, rayDirection, distance, sf::Color::Blue);
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drawLine(window, camera->pos, rayDirection, distance, sf::Color(150, 150, 100));
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if ((i + isOddResolution) % 2) rayDirectionOffset += rayDirectionStep;
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}
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