Draw rays from camera and call ray casting stub function.
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@@ -11,7 +11,7 @@ static sf::Uint32 style = sf::Style::Titlebar;
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static sf::RenderWindow window(sf::VideoMode(500, 500), "Raycasting", style);
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static sf::Clock timer;
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static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 1.f, 70.f };
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static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 20, 360.f };
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int view_init()
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{
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