Refactor 2D map drawing.

2D level represntation now drawn as minimap in it's own texture.
This commit is contained in:
2023-04-16 02:17:11 +01:00
parent 0acfb6e0a9
commit bce640219f
8 changed files with 162 additions and 125 deletions
+16 -12
View File
@@ -2,22 +2,26 @@
#include <SFML/Graphics.hpp>
#include <stdio.h>
#include "level.h"
#include "camera.h"
#include "maths.h"
#include "camera.h"
#include "minimap.h"
#define MINIMAP_SIZE 300
#define HALF_MINIMAP_SIZE MINIMAP_SIZE/2.f
#define DRAW_SCALE MINIMAP_SIZE/5.f
static int handleKeyCode(sf::Keyboard::Key key);
static sf::Uint32 style = sf::Style::Titlebar;
static sf::RenderWindow window(sf::VideoMode(500, 500), "Raycasting", style);
static sf::Clock timer;
static Camera camera = { sf::Vector2f(5.f/2.f, 5.f/2.f), 0.f, 300, 0.5f*PI, DRAW_SCALE };
static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 100, 2.0f*PI };
static sf::Uint32 style = sf::Style::Titlebar;
static sf::RenderWindow window(sf::VideoMode(MINIMAP_SIZE + camera.resolution, MINIMAP_SIZE), "Raycasting", style);
static sf::Clock timer;
int view_init()
{
printf("view_init()\n");
level_init(&window);
minimap_init(MINIMAP_SIZE);
return 1;
}
@@ -38,11 +42,12 @@ int view_update()
}
}
window.clear();
sf::Time t = timer.restart();
if (!level_update()) return 0;
camera_update(&camera, &window, t.asSeconds());
camera_update(&camera, t.asSeconds());
window.clear();
minimap_update(&window, &camera);
window.display();
return 1;
@@ -51,7 +56,6 @@ int view_update()
void view_end()
{
printf("view_end()\n");
level_end();
window.close();
}