2D level represntation now drawn as minimap in it's own texture.
@@ -0,0 +1,10 @@
#ifndef MINIMAP_H
#define MINIMAP_H
#include <SFML/Graphics.hpp>
#include "camera.h"
int minimap_init(unsigned int size);
void minimap_update(sf::RenderTarget* renderTarget, Camera* camera);
#endif
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