Refactor 2D map drawing.

2D level represntation now drawn as minimap in it's own texture.
This commit is contained in:
2023-04-16 02:17:11 +01:00
parent 0acfb6e0a9
commit bce640219f
8 changed files with 162 additions and 125 deletions
+2 -2
View File
@@ -3,8 +3,8 @@
#include <SFML/Graphics.hpp>
int level_init(sf::RenderWindow* renderWindow);
int level_update();
int level_init();
void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize);
void level_end();
float level_rayCastDistance(sf::Vector2f point, float direction);