Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
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@@ -3,8 +3,8 @@
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#include <SFML/Graphics.hpp>
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int level_init(sf::RenderWindow* renderWindow);
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int level_update();
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int level_init();
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void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize);
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void level_end();
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float level_rayCastDistance(sf::Vector2f point, float direction);
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