Add basic camera representation
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#ifndef CAMERA_H
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#define CAMERA_H
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/System/Vector2.hpp>
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typedef struct
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{
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sf::Vector2f pos;
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float direction;
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float resolution;
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float fov;
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} Camera;
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void camera_update(Camera* camera, sf::RenderWindow* window);
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#endif
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