Implment getting horizontal/vertical intesections of ray casting.
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@@ -4,6 +4,7 @@
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#include "level.h"
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#include "camera.h"
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#include "maths.h"
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static int handleKeyCode(sf::Keyboard::Key key);
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@@ -11,7 +12,7 @@ static sf::Uint32 style = sf::Style::Titlebar;
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static sf::RenderWindow window(sf::VideoMode(500, 500), "Raycasting", style);
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static sf::Clock timer;
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static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 20, 360.f };
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static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 50, 2.0f*PI };
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int view_init()
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{
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