Remove draw scale from Camera struct.

This commit is contained in:
2023-04-16 02:43:05 +01:00
parent bce640219f
commit 33f673741b
5 changed files with 23 additions and 7 deletions
+14 -4
View File
@@ -10,19 +10,29 @@ static void drawLine(sf::RenderTarget* renderTarget, sf::Vector2f pos, float ang
static sf::RenderTexture minimap;
static bool init = false;
static unsigned int minimapSize;
static float drawScale;
int minimap_init(unsigned int size)
{
printf("minimap_init()\n");
minimapSize = size;
if (!minimap.create(size, size)) return 0;
level_init();
unsigned int width, height;
level_getDimensions(&width, &height);
minimapSize = size;
drawScale = (float)size/(float)width;
init = true;
return 1;
}
void minimap_update(sf::RenderTarget* renderTarget, Camera* camera)
{
if (!init) return;
if (!renderTarget || !camera) return;
minimap.clear();
level_update(&minimap, minimapSize);
@@ -35,7 +45,7 @@ void minimap_update(sf::RenderTarget* renderTarget, Camera* camera)
static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera)
{
const sf::Vector2f scaledPos = camera->pos * camera->drawScale;
const sf::Vector2f scaledPos = camera->pos * drawScale;
const float circleRadius = 0.02f * minimapSize;
sf::CircleShape circle(circleRadius);
circle.setPosition(scaledPos);
@@ -49,7 +59,7 @@ static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera)
static void drawRays(sf::RenderTarget* renderTarget, Camera* camera)
{
const sf::Vector2f scaledPos = camera->pos * camera->drawScale;
const sf::Vector2f scaledPos = camera->pos * drawScale;
float rayDirection = 0;
float rayDirectionStep = camera->fov / (float)camera->resolution;
@@ -64,7 +74,7 @@ static void drawRays(sf::RenderTarget* renderTarget, Camera* camera)
else
rayDirection = camera->direction + rayDirectionOffset;
float distance = level_rayCastDistance(camera->pos, rayDirection) * camera->drawScale;
float distance = level_rayCastDistance(camera->pos, rayDirection) * drawScale;
drawLine(renderTarget, scaledPos, rayDirection, distance, sf::Color(150, 150, 100));