Refactor storing of ray-casted distances.

The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
This commit is contained in:
2023-04-20 00:28:17 +01:00
parent 33f673741b
commit 2c06859473
7 changed files with 145 additions and 100 deletions
+1
View File
@@ -6,5 +6,6 @@
int minimap_init(unsigned int size);
void minimap_update(sf::RenderTarget* renderTarget, Camera* camera);
void minimap_setTexturePosition(float x, float y);
#endif