Implement basic shading and colors.
CameraRay struct now stores information about tile intersection.
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@@ -7,7 +7,7 @@
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#include "minimap.h"
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#include "firstperson.h"
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#define MINIMAP_SIZE 720
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#define MINIMAP_SIZE 480
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#define VIEW_SIZE MINIMAP_SIZE*2
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static int handleKeyCode(sf::Keyboard::Key key);
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@@ -21,7 +21,7 @@ static sf::Clock timer;
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int view_init()
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{
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printf("view_init()\n");
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if (!camera_init(&camera, sf::Vector2f(10.f/2.f, 10.f/2.f), 0.f, 128, 0.5f*PI)) return 0;
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if (!camera_init(&camera, sf::Vector2f(10.f/2.f, 10.f/2.f), 0.f, 2<<7, 0.5f*PI)) return 0;
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if (!minimap_init(MINIMAP_SIZE)) return 0;
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if (!firstperson_init(VIEW_SIZE, MINIMAP_SIZE)) return 0;
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